Post by shamessa on Mar 29, 2016 11:54:48 GMT
Here I present you a guide, how to do alone Gun Runner quest, aka Mutie Quest.
This is by far best quest in FOnline:Reloaded both in terms of reward and loot. However, mutants inside cave are not so happy to give their belongings, and they will fight hard to protect a case.
You take this quest in Gun Runners Office, as a Mercanery Level job. Quest area is marked as yellow dot on World Map and it is always in same position.
Few notes to remember:
- Always set-up Real Time (if you use TB) using command ~combatmode realtime
- QUest will be TB if you take it while having TB enabled!
- In order to do this job in fast time (less in 10 minutes) you need to have burster character using M60 and/or P90
- Take 10-15 Super Stimpacks and use drugs (beer, psycho, cola, cigs)
- Take good armor: CA chest with DT/DR for normal dmg and Tesla Helm. You will not lose it, since you can re-enter quest area for 12 hours.
- Take lots of ammo for M60. Using Avenger is slow and you will lose a lot of ammo. Besides, avenger needs a lot of reloading.
Step 1:
You enter to mutants cave from woods. There are two mutants guarding entrance: one is standing on the way, second is inside guardhouse. Once you start shooting, they will attack you. The lone guy has a minigun, other has a LSW
Best tactic is to rush for mutant and and hex him. He will shot you on sight, but if he don't, be sure to wait for that shot before you go for hexing. Then regain AP and rush.
Now move to entrance in mountain.
Step 2:
Now you are inside mutants cave. Once you attack Flamer guy, who is near fence, most of mutants wil come after you. Go for hex laser guy who is hiden around the corner, then hex flamerboy, then move to the fance and take position for happy-trigger shooting.
Step 3:
From this position you have narrow line of sight and aiming - so you can manage incoming mutants pretty easy. Remember there will be 2-3 Minigunners and Gatling, so those are priority to kill. If you fell like having troubles, run to the gate (near entrance) and heal there/reload and hex incoming mutants
Step 5:
Mostlikely laserguy and rocketer will approach you now, so be sure to kill rocketer first. Just dont move from here so you will not attract boss, and this is the point you don't want to have him shooting you (yet).
Step 6:
This is where things get nasty. You try not go for hex, because any fail wil result death. Shot him once from position and take cover. You can now heal/reload if neded and shot him again from distance. Around 6-8 shots should be enough to kill him. Behind, near lockers, may be a plasmagunner, so be aware.
Once boss is dead, you are good to start robbery!
The Case
Case is located in small room with locked doors. Its highly recommended to have 80+ Lockpick skill with Expanded Lockpicks. Seems a crate itself requires a bit less then doors.
This is by far best quest in FOnline:Reloaded both in terms of reward and loot. However, mutants inside cave are not so happy to give their belongings, and they will fight hard to protect a case.
You take this quest in Gun Runners Office, as a Mercanery Level job. Quest area is marked as yellow dot on World Map and it is always in same position.
Few notes to remember:
- Always set-up Real Time (if you use TB) using command ~combatmode realtime
- QUest will be TB if you take it while having TB enabled!
- In order to do this job in fast time (less in 10 minutes) you need to have burster character using M60 and/or P90
- Take 10-15 Super Stimpacks and use drugs (beer, psycho, cola, cigs)
- Take good armor: CA chest with DT/DR for normal dmg and Tesla Helm. You will not lose it, since you can re-enter quest area for 12 hours.
- Take lots of ammo for M60. Using Avenger is slow and you will lose a lot of ammo. Besides, avenger needs a lot of reloading.
Step 1:
You enter to mutants cave from woods. There are two mutants guarding entrance: one is standing on the way, second is inside guardhouse. Once you start shooting, they will attack you. The lone guy has a minigun, other has a LSW
Best tactic is to rush for mutant and and hex him. He will shot you on sight, but if he don't, be sure to wait for that shot before you go for hexing. Then regain AP and rush.
Now move to entrance in mountain.
Step 2:
Now you are inside mutants cave. Once you attack Flamer guy, who is near fence, most of mutants wil come after you. Go for hex laser guy who is hiden around the corner, then hex flamerboy, then move to the fance and take position for happy-trigger shooting.
Step 3:
From this position you have narrow line of sight and aiming - so you can manage incoming mutants pretty easy. Remember there will be 2-3 Minigunners and Gatling, so those are priority to kill. If you fell like having troubles, run to the gate (near entrance) and heal there/reload and hex incoming mutants
Step 5:
Mostlikely laserguy and rocketer will approach you now, so be sure to kill rocketer first. Just dont move from here so you will not attract boss, and this is the point you don't want to have him shooting you (yet).
Step 6:
This is where things get nasty. You try not go for hex, because any fail wil result death. Shot him once from position and take cover. You can now heal/reload if neded and shot him again from distance. Around 6-8 shots should be enough to kill him. Behind, near lockers, may be a plasmagunner, so be aware.
Once boss is dead, you are good to start robbery!
The Case
Case is located in small room with locked doors. Its highly recommended to have 80+ Lockpick skill with Expanded Lockpicks. Seems a crate itself requires a bit less then doors.
Loot
Every visit in Mutant Cave will give you exact ammount of weapons and items:
- 6 miniguns
- 1 Avenger
- 1 LSW
- 2 Rocket Lunchers
- 3 Flamers
- 2 Power Fists
- 4 Laser Rifles
- 1 Plasma Rifle
- Tables contain TS items
- Near Howitzer there are 3 Shels: dissmantling them gives 70-80 Advanced Gunpowder
And there are 6 lockers that can hold armors and weapons: depends on you luck, you may have, at best, some nice CA/CAmkII and LSW/Miniguns or Plasma Rifles (guns can have +1AP)
Every visit in Mutant Cave will give you exact ammount of weapons and items:
- 6 miniguns
- 1 Avenger
- 1 LSW
- 2 Rocket Lunchers
- 3 Flamers
- 2 Power Fists
- 4 Laser Rifles
- 1 Plasma Rifle
- Tables contain TS items
- Near Howitzer there are 3 Shels: dissmantling them gives 70-80 Advanced Gunpowder
And there are 6 lockers that can hold armors and weapons: depends on you luck, you may have, at best, some nice CA/CAmkII and LSW/Miniguns or Plasma Rifles (guns can have +1AP)
Reward
Once you get everything, you return to Marshal at GunRunners and hand him the case. Then you go to this little fella behind fence and you will be granted of items you chose: Ammo, Armor or Weapons
Also, you get 4000 XP reward from Marshal.
You can repeat this quest every 12 hours.
Once you get everything, you return to Marshal at GunRunners and hand him the case. Then you go to this little fella behind fence and you will be granted of items you chose: Ammo, Armor or Weapons
Also, you get 4000 XP reward from Marshal.
You can repeat this quest every 12 hours.
Extra:
- You can create tent near quest location to carry out more stuff.
- You can take this quest with 4 characters at a time, then go to quest area with a car, clean cave, then get back to a car and switch driver, so next character can take case. More loot for you!
- Miniguns you take from mutants are good trade for CAmkII at Gunrunners (dwarf) or at Hub, at Jacobs. 2 miniguns are 1 piece of armor!
- You can create tent near quest location to carry out more stuff.
- You can take this quest with 4 characters at a time, then go to quest area with a car, clean cave, then get back to a car and switch driver, so next character can take case. More loot for you!
- Miniguns you take from mutants are good trade for CAmkII at Gunrunners (dwarf) or at Hub, at Jacobs. 2 miniguns are 1 piece of armor!