Post by Flex on Feb 21, 2017 19:55:58 GMT
"All murders are killings, but not all killings are murders." -many wise men
Here is how i see the role of the "good-guy" which i call APK.
FOnline is free, thus it will likely always be understaffed and thus under-managed. This leaves us with a harsher-than-usual environment where bad behavior is mostly unchecked most of the time. So the jackasses in this game are able to misbehave much more intensely than in other MMOs. The resulting hostile environment is perceived as "harsh", and harsh here is praised. You learn to embrace it or you end up quitting.
PK = The greater majority of FOline players are Player Killers, those who use the game to express their own real-life hatred or anger issues, by causing as much grief on other players, while otherwise mostly ignoring the game's explorable content. Their intent is not to enjoy the game itself, but to grief others by committing as many in-game murders as they can, and wreck all attempts of others to otherwise play the game and enjoy its content. Their brutality will often seem blind, with total disregard of the injurious effect on the player population. However, this definition will not suit a typical PK. Instead, they might say a PK kills everything, without discretion, because this game is too harsh for talk. Or bullets are the only way to survive player encounters. Or everyone killed me so many times, so now i kill everyone back. (And other attempts to justify bad behavior.) Difficulty: easy, since morality plays little role.
APK = A small minority, the Anti-Player-Killers are those who oppose the PK play-style. Difficulty: Hard; it's always harder to be one of the good-guys.
Both fight. Both kill. Both do PvP. Both do TC. If done properly, an APK's kills are justified, whereas a PK's kills are not.
An Example of the Difference
Two guys meet at a chess club and agree to play each other in a game of chess. They both go get drinks first and find a table. They flip a coin to determine who will go first. They both seem friendly and start to chat a bit as they set up the pieces. They compare chess scores and get some idea of which one of them might probably win. Guy #1 opens with a classic move: King's Pawn to King 4, and then looks up at his opponent. He really hopes this guy is good because he loves chess and practices a lot. He prefers a good tough game, but losing makes him really think about how the defeat happened. He loves chess. Guy #2 looks at the board, and thinks. Obviously he is considering something unconventional. What could it be? Guy #1 is APK, and Guy #2 is PK. This becomes evident when Guy #2 makes his move: he grabs his side of the table and flips it up into the air with loud maniacal laughter. His face contorts as if he is demonically possessed and yells "VICTORY! MUHAHWHAW!" All the pieces go flying. Their drinks crash to the floor and splash everywhere. Guy #1 is sitting there in shock. Other guys at the Chess Club meeting look bewildered. Guy #2 strips down naked and runs out in the street in front of a bus and dies.
More
PvE (Players-vs-Environment). The quest content is a prime example. Finding caves, hunting lockers for blueprints, fighting robots in Glow, navigating the Military Bunker SE (get that implant!) - these are all PvE things.
PvP (Players-vs-Players). Examples include Town Control, Turn-Based Traps, suicide bombers, inter-faction spies/infiltrators, etc.
Common Misconceptions
* PvE players don't like PvP. Wrong: most players like a mix of both.
* APKs are just as bad as PKs since they both kill. Wrong: refer to quote at top. Murder is a killing that is not justifiable. To kill someone invading your home however, is justifiable.
* APKs don't like PvP. Wrong.
* PKs are like anyone else - they just don't play like you, so you're complaining. Wrong: We're different people with different motivations for being here. Some people are constructive-minded, and some are destructive-minded. Anyone can be both, and most are a mix, but APK lean toward helping people, while PKs lean toward victimizing people, and both have their reasons.
* PKs are totally evil and are never helpful. Wrong: nobody is totally evil, and even most hard-core PKs have helped at least a few people here. They get in helpful moods, are often highly intelligent, charismatic (in real life), friendly when they want to be (just like anyone else), are very creative (look at the awesome animated signature banner images in Khans' posts), and more good things lol.
* APKs are all a bunch of boring, stick-up-their-butts self-righteous losers who think that being good in a game somehow counts in real-life. Partially Wrong: lol. So we're better than you. So what. lol. I hear plenty of tards have decent jobs. (Okay just kidding.) Seriously, who knows why some people default to being good while others default to being evil. My guess is some of you simply lack a proper upbringing, while others were abused. But bottom line is, how you treat others is only your choice.
* Only an APK would write such a post in this forum. Probably True since no PK wants to face the truth that their victimizing play style might actually be a cause in the downfall of FOnline. (Over the years, i have watched players run newps out of the game as fast as they can, and then stand in an empty Hub and ask where is everyone? Insanity and/or stupidity.)
Conclusion
It's a mix. No PK here is totally evil, and sometimes does good things. Meanwhile no APK is totally good. People will surprise you. Sometimes the best things are done by the worst people (or those you think are worst). Sometimes a hero-saint will give up and go to the dark side. But do not think that APK means nothing. APK is the minority, but real and significant. People like to say things like, "well i hate Khans, but game is better with them." Okay then apply that principle to an APK team and it must be even more true, since the imbalance is clearly opposite of the APK population.
Here is how i see the role of the "good-guy" which i call APK.
FOnline is free, thus it will likely always be understaffed and thus under-managed. This leaves us with a harsher-than-usual environment where bad behavior is mostly unchecked most of the time. So the jackasses in this game are able to misbehave much more intensely than in other MMOs. The resulting hostile environment is perceived as "harsh", and harsh here is praised. You learn to embrace it or you end up quitting.
PK = The greater majority of FOline players are Player Killers, those who use the game to express their own real-life hatred or anger issues, by causing as much grief on other players, while otherwise mostly ignoring the game's explorable content. Their intent is not to enjoy the game itself, but to grief others by committing as many in-game murders as they can, and wreck all attempts of others to otherwise play the game and enjoy its content. Their brutality will often seem blind, with total disregard of the injurious effect on the player population. However, this definition will not suit a typical PK. Instead, they might say a PK kills everything, without discretion, because this game is too harsh for talk. Or bullets are the only way to survive player encounters. Or everyone killed me so many times, so now i kill everyone back. (And other attempts to justify bad behavior.) Difficulty: easy, since morality plays little role.
APK = A small minority, the Anti-Player-Killers are those who oppose the PK play-style. Difficulty: Hard; it's always harder to be one of the good-guys.
Both fight. Both kill. Both do PvP. Both do TC. If done properly, an APK's kills are justified, whereas a PK's kills are not.
An Example of the Difference
Two guys meet at a chess club and agree to play each other in a game of chess. They both go get drinks first and find a table. They flip a coin to determine who will go first. They both seem friendly and start to chat a bit as they set up the pieces. They compare chess scores and get some idea of which one of them might probably win. Guy #1 opens with a classic move: King's Pawn to King 4, and then looks up at his opponent. He really hopes this guy is good because he loves chess and practices a lot. He prefers a good tough game, but losing makes him really think about how the defeat happened. He loves chess. Guy #2 looks at the board, and thinks. Obviously he is considering something unconventional. What could it be? Guy #1 is APK, and Guy #2 is PK. This becomes evident when Guy #2 makes his move: he grabs his side of the table and flips it up into the air with loud maniacal laughter. His face contorts as if he is demonically possessed and yells "VICTORY! MUHAHWHAW!" All the pieces go flying. Their drinks crash to the floor and splash everywhere. Guy #1 is sitting there in shock. Other guys at the Chess Club meeting look bewildered. Guy #2 strips down naked and runs out in the street in front of a bus and dies.
More
PvE (Players-vs-Environment). The quest content is a prime example. Finding caves, hunting lockers for blueprints, fighting robots in Glow, navigating the Military Bunker SE (get that implant!) - these are all PvE things.
PvP (Players-vs-Players). Examples include Town Control, Turn-Based Traps, suicide bombers, inter-faction spies/infiltrators, etc.
Common Misconceptions
* PvE players don't like PvP. Wrong: most players like a mix of both.
* APKs are just as bad as PKs since they both kill. Wrong: refer to quote at top. Murder is a killing that is not justifiable. To kill someone invading your home however, is justifiable.
* APKs don't like PvP. Wrong.
* PKs are like anyone else - they just don't play like you, so you're complaining. Wrong: We're different people with different motivations for being here. Some people are constructive-minded, and some are destructive-minded. Anyone can be both, and most are a mix, but APK lean toward helping people, while PKs lean toward victimizing people, and both have their reasons.
* PKs are totally evil and are never helpful. Wrong: nobody is totally evil, and even most hard-core PKs have helped at least a few people here. They get in helpful moods, are often highly intelligent, charismatic (in real life), friendly when they want to be (just like anyone else), are very creative (look at the awesome animated signature banner images in Khans' posts), and more good things lol.
* APKs are all a bunch of boring, stick-up-their-butts self-righteous losers who think that being good in a game somehow counts in real-life. Partially Wrong: lol. So we're better than you. So what. lol. I hear plenty of tards have decent jobs. (Okay just kidding.) Seriously, who knows why some people default to being good while others default to being evil. My guess is some of you simply lack a proper upbringing, while others were abused. But bottom line is, how you treat others is only your choice.
* Only an APK would write such a post in this forum. Probably True since no PK wants to face the truth that their victimizing play style might actually be a cause in the downfall of FOnline. (Over the years, i have watched players run newps out of the game as fast as they can, and then stand in an empty Hub and ask where is everyone? Insanity and/or stupidity.)
Conclusion
It's a mix. No PK here is totally evil, and sometimes does good things. Meanwhile no APK is totally good. People will surprise you. Sometimes the best things are done by the worst people (or those you think are worst). Sometimes a hero-saint will give up and go to the dark side. But do not think that APK means nothing. APK is the minority, but real and significant. People like to say things like, "well i hate Khans, but game is better with them." Okay then apply that principle to an APK team and it must be even more true, since the imbalance is clearly opposite of the APK population.